Chapter 9
Holding Hollowayâs hand â who might as well have been a live grenade â we moved cautiously, searching for an exit.
My soles hurt, but I deliberately didnât look for slippers. Theyâd only fall off if we had to run from a monster, so I walked barefoot. Speed mattered here.
âSis, what exactly are you looking for?â Holloway asked.
âJust⌠checking whether thereâs a clue to get out of here. And trying to find other party members, too.â
I couldnât tell him it was a game â and he wasnât someone I could trust with that secret even if I could. Keeping quiet made my actions look suspicious to Holloway, so I was stuck.
I mumbled something vague, and Holloway seemed to accept it. No danger-gauge window popped up, so at least that was a relief.
âWhy are you looking for other peopleâŚ?â Hollowayâs question was cut off by a thin voice.
âE-Evelyn?â
Clack.
The door opened and out came none other than Moran.
Her hair and clothes were a mess, showing sheâd barely escaped a monster. When I called her name, she burst into tears and flung herself at me.
I let go of Hollowayâs hand and patted Moranâs back. Relaxed by that touch, she hugged me even tighter.
âMiss Evelyn! I â I was so scaredâŚ!â
A window popped up behind her sobbing figure.
[âMoran Eleanorâ has joined. Gathering companions (1/2)]
Nice. A coincidence, but at least Iâd got one person.
âShh. Itâs okay.â I led Moran into the room. Staying in a room while a hunter was nearby wasnât ideal, but since we couldnât hear noise from outside, they must be pretty far off.
I sat Moran down on the sofa and asked what had happened. She kept trembling and held my hands tightly, not letting go. Her crying made her look pitiful and, without thinking, I felt protective.
âSo this is what being a protagonist feels like.â
Moran was ludicrously popular in the game â not only pretty but always the heroine who insisted on protecting everyone even while shaking with fear. She was the kind of character who shielded even the frustrating ones, which made people complain later, but that wasnât her fault.
Holloway glanced at Moran and then away. I wondered whether Holloway found her pretty. If so, the system shouldâve shown a âlikeâ popup for him at least once. Maybe appearance alone doesnât raise affection â especially if someone else is prettier than him.
âI tried to open the door to get out, but it wouldnât open like you said, Miss Evelyn. Then a monster appeared⌠Sir Werner and Ms. Kleta tried to protect me andâŚâ Moran trailed off.
âDid they die?â I asked.
Moran flailed and shook her head in panic. âW-what? No! They fell â thatâs what happened!â
Why leave the end of that sentence hanging�
âNo oneâs dead, right?â I pressed.
âAt the time they fell, they were all still aliveâŚâ she sniffled, wiping her tears.
So sheâd just come up to the third floor moments ago. That meant the game-system event had only applied to me. I couldnât go down or up, but Moran had casually climbed up to the third floor â so it seemed I was the only one stuck.
Why me, of all people? Ugh.
At least the early-choice popup that had driven me crazy earlier wasnât appearing now. It came up so out of left field before â please donât bring that back. I soothed Moran, who was still shaken.
âFirst, letâs try to find other people.â
I couldnât say âletâs avoid the hunter and look for the exit,â so I phrased it as finding others. Holloway seemed displeased and tugged my sleeve.
âDo you like being around lots of people, sis? Isnât this woman enough for you?â he asked.
âWoman?â What â is he trying to hide his identity at all? In the game, people didnât suspect him even after he said suspicious things, probably because he looked like a child. People just brushed it off as âkids will be kids.â In this world, thereâs no reason for an adult to deliberately look like a child, nor such common magic or tech to do so. If he was a demon, thatâd be different â but demons werenât common creatures, summoning circles needed sacrifices, and Iâd never heard of anyone here having that ability. As far as I knew, Holloway had been a demon from the start and had lived on this island for a long time. Nothing was known about the island or the hotel, except the basic opening explanation in the game.
âIf there are more people, our chances of survival go up,â I said.
âBut you saw that man earlier. He tried to use you as bait. What if that woman uses you as bait too?â Holloway fretted. He was starting to sow discord.
âHey, sis! In that panic, you protected me, so you seem trustworthy â but I donât know that woman. Donât go with her. Itâs unsafe, okay?â he pleaded.
âŚYouâre the one Iâm most worried about, kid.
âWhat do you mean, Holloway.â Moran blinked, a little taken aback, then smiled and crouched so she could look at Holloway like she was meeting eyes. In the game, Moran had always fussed over Holloway the most, protecting him. Despite that, one bad ending shows Holloway actually slicing Moranâs throat with a sword â the illustration is cold and emotionless. He looked hollow in that bad ending art; everything was an act, and his face showed no feeling.
âIâll never betray you. I donât know who that man was, but I wouldnât do that, Holloway,â Moran said earnestly.
Holloway tightened his grip on my hand. I tried to free it, but this little kidâs grip was surprisingly strong. I couldnât pull away.
Moran, face wounded by guilt, sat back and looked up at me. âWhy does HollowayâŚ?â
âHeâs a child. Heâs just scared,â I said.
âWho was that man? Why would he be so untrustworthy?â Moran asked.
Should I tell her or not? As I hesitated, Holloway blurted it out.
âA man with khaki-colored hair came up and tried to use me as bait! You saved me, sis, and that man became the target and died.â
So Moran already knew that Friedel had died â she must have seen or heard about it. She wasnât trying to hide anything from me. I hadnât told her anything.
âYou would have done the same!â she exclaimed indignantly.
âWould I?â I thought.
Moran, being the saintly type, said she would have repented and apologized. I rolled my eyes â with that attitude, weâd always be at odds. Sheâd gather everyoneâs sympathy, and Iâd be the one left annoyed. For the side-quest, Cincia or Werner would be better; they were selfish but practical and wouldnât use others as bait. Theyâd bite back if someone crossed them. Cincia was unpredictable because of jealousy, but without her, someone rational remained. Werner disliked me but had responsibility â heâd brought me here instead of abandoning me. Once the quest was done, weâd part ways anyway.
âFine. Moran,â I said.
ââYes?â she asked.
It wasnât great that Iâd let someone die, but in this situation I had to do what I could to survive. Besides, the final boss was right outside.
âMoran and I donât get along. I canât promise I wonât do the same again. I donât want to hear you nagging me every time it happens.â
Moran scolded me as if I were an immature child. âMiss Evelyn, I donât mean to blame you. But you left someone to die in front of a child, and itâs already a bad influence on Holloway. Letting someone die and fleeing â thatâs your fault.â
If Moran were a real child, Iâd have shown everything, but she didnât know those details. Hollowayâs irritated voice cut in.
âSis.â
I inhaled and was just about to speak when a system message popped up.
[Holloway wants to kill Moran.]
[Moran says Friedel died because of you.]
I saw that coming â and the cold sweat ran down my spine.
Wait, no wayâŚ
[The situation is turning bad.]
[â¤What should you say?]
Oh no. No, no, no. The popup was already there; I couldnât stop it. I prayed it wouldnât be one of those idiotic choices. But we both know this game system hated me.
[1. âThatâs just who I am!â (Strike your chest proudly!)
- âOkay, then next time Iâll selfishly abandon Holloway first. Will you forgive me then?â (With the gentlest face.)
- âHolloway! Youâre just going to stand there while they say that about your sister? You brat!â (With a face more terrifying than an ogre.)]**
I stared at the choices, aghast.
ââŚIs there no option not to choose?â I muttered.